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Abandoned Subway

You are in an abandoned subway in 2040 and you have one goal : find a way to reach the building in the background. The next step of your adventure is here !

Original Ambient SoundTrack by Peanjut —
https://www.peanjut.com/
https://www.instagram.com/peanjut.bat/

Final Render of this realtime scene.

Final Render of this realtime scene.

Here are some examples of what I’m doing first when I need to create an entire scene like this.

Here are some examples of what I’m doing first when I need to create an entire scene like this.

This part isn’t a “concept art” for me, it’s just to bring a real ambiance to what I’m exepected for the final result.

This part isn’t a “concept art” for me, it’s just to bring a real ambiance to what I’m exepected for the final result.

This is the pack to created the subway environment completly game and “vertex painting” ready

This is the pack to created the subway environment completly game and “vertex painting” ready

I design these train elements in quixel mixer then I imported them in unreal engine with a directional light and a hdri.

I design these train elements in quixel mixer then I imported them in unreal engine with a directional light and a hdri.

This is the subway “pack” import in unreal engine 4 with a simple material. To paint on them we have to create a blend material.

This is the subway “pack” import in unreal engine 4 with a simple material. To paint on them we have to create a blend material.

These are the foliage that I chose for my scene.

These are the foliage that I chose for my scene.

These are displacement surface created in quixel mixer for the background.

These are displacement surface created in quixel mixer for the background.

First, we have to set up your scene creation. Place your first elements and add a hdri and some points lights to see everything clearly. Then you can start to paint on your 3D objects with the blend material.

First, we have to set up your scene creation. Place your first elements and add a hdri and some points lights to see everything clearly. Then you can start to paint on your 3D objects with the blend material.

After that, I add some decals on the wall and roof.

After that, I add some decals on the wall and roof.

Then, I place my train and some rocks elements.

Then, I place my train and some rocks elements.

To bring more life to my scene, it’s time to add some vegetation on it. For this project I specially used the procedural foliage plugin on unreal engine.

To bring more life to my scene, it’s time to add some vegetation on it. For this project I specially used the procedural foliage plugin on unreal engine.

Finally, build your background and configure your lights ! In this project I used a mix of atmospheric sun light, exponential height fog and volumetric clouds.

Finally, build your background and configure your lights ! In this project I used a mix of atmospheric sun light, exponential height fog and volumetric clouds.